AudioFocus
How an Audio shares audio with other audio on mobile platforms.
On Android, focus belongs to each player, so an Audio competes
with others of the same app as it does with other apps. On iOS, it only decides how
the app treats other apps, because all audio of an app always plays together.
Inherits: enum.Enum
Properties
DUCK_OTHERS- Lowers the volume of other apps' audio while this audio plays.GAIN- Plays as the only audio.MIX_WITH_OTHERS- Plays over other audio, which isn't affected.
Properties
DUCK_OTHERSclass-attributeinstance-attribute
Lowers the volume of other apps' audio while this audio plays.
On Android, another Audio of the same app keeps playing at
its own volume. An app can choose to pause its audio instead of having it lowered,
which some do for speech. Other apps' audio also stays lowered while this audio is
paused, until it is released or finishes after resuming.
On iOS, other apps' audio returns to its volume once no
Audio of the app is playing. An
Audio that something else paused still counts as playing until
it is paused or released, or finishes after resuming.
On iOS, can't be combined with AudioContext.respect_silence.
GAINclass-attributeinstance-attribute
Plays as the only audio.
On Android, any other audio that is playing, including another
Audio of the same app, is paused and doesn't resume on its
own. On iOS, other apps' audio is interrupted and doesn't resume on its own. If
the app has already played audio, this happens as soon as the context is applied,
even before this audio plays.
Best for music players.
MIX_WITH_OTHERSclass-attributeinstance-attribute
Plays over other audio, which isn't affected.
On Android, nothing else pauses this audio, though Android still mutes it while a phone call is ringing, during which its position keeps advancing.
Best for short sound effects that shouldn't lower the volume of other apps.
On iOS, can't be combined with AudioContext.respect_silence.